Frogmyr Enforcer
Two cost-reduction mechanics stacked on one body, and the wrinkle is that they compound rather than compete. Prototype lets it come down as a colored 2/2 for a printed , a red beater for the early turns; the full
colorless 4/4 is the ceiling for a board already deep in artifacts. But affinity does not just discount the
face: it reduces the generic pip in the prototype cost too, so the 2/2 can arrive for as little as a single red mana once the artifact count climbs. That collapses the usual tension you expect from a card carrying two casting modes. The prototype line is not a pure tempo play divorced from your artifact base, and the affinity line is not the only reward for going wide; both scale off the same board state, just at different sizes and color requirements. The card asks less about which axis you are on and more about which body you want at the moment: a cheaper, smaller, red-committed 2/2, or a bigger colorless 4/4 that keeps its abilities and types. Most affinity payoffs historically committed to a single identity and a single line down. Layering a second, off-color casting mode that affinity also reduces is the design move here, giving the same card a flexible entry point in the early curve and a heavier one at the top, both discounted by the same pile of artifacts.
