Frodo, Determined Hero
The Equipment-attachment trigger is the interesting part, because it inverts how gear normally moves. Equip costs mana at sorcery speed and asks you to spend a turn suiting up; this attaches whatever mana value 2 or 3 Equipment you control onto Frodo the moment the body enters, and again every time it swings, no equip cost paid, at the declare-attackers step. That turns a two-mana body into a repeatable free-equip engine, and it rewards a specific kind of gear: cheap swords and boots that want to be in play early and re-fitted rather than the expensive artifact bombs equip cost was designed to gate. The damage-prevention clause is the other half of the design, and it is narrowly cut on purpose: protection only during your turn. Frodo carries his burden forward on offense with impunity, then loses the shield the instant the turn passes; the accumulated Equipment stays bolted on, so his stat line holds, but the damage immunity does not, and a creature that was untouchable on the swing becomes a live target on the crackback. The two abilities pull in the same direction: a body that is safest precisely when it commits, most exposed when it sits. The whole package is self-contained, layering gear onto its own back rather than distributing it across a team, which keeps the payoff tethered to one creature and one line of attack.


