Frillscare Mentor
Menace is normally a keyword you print onto a creature and forget; here it becomes a resource you accumulate and then cash in. The entry trigger stamps a menace counter onto a single non-Human creature under your control, and the tap ability piles +1/+1 counters onto every creature you control that carries menace. Framing the evasion as a counter is what separates this from a static menace-granter: the keyword persists, stacks across your board, and converts into a growth engine the moment the second ability comes online. That sequencing carries the design tension. Each trigger tags only one creature, so a wide board wants several menace sources before the pump becomes a genuine alpha-strike enabler, and the activation cost plus tap keeps this a build-around rather than a one-card threat. The non-Human restriction lives only on the enters trigger: it can't stamp a fellow Human Warrior on the way in, which quietly points the counter toward whatever oddball beaters share the board. Note that the pump plays no favorites (if this creature ever picks up menace from another source, it grows right alongside the rest of the team). The archetype it wants is the go-wide aggressive shell that has always struggled to break a clogged ground stall. Menace does not make your beaters unblockable, but forcing two blockers per attacker means a defender who can spare only one creature per threat cannot cover the board. Grant a squad menace, then grow each of them every turn, and a stalled opponent runs out of profitable blocks fast.
