Frightful Delusion
A soft counter's central weakness is the late-game dead draw: leave a mana floating, pay the tax, and the threat resolves while your counterspell rots in hand. The discard rider is the patch. Stapling a hand-attack fragment onto a soft counter forces a branch where neither path is clean. Decline to pay and the spell is countered outright, with the discard firing on top, so you strip a card while denying the play. Pay the one to push the spell through and you still surrender a card to the discard, settling into a one-for-one where you have at least taxed their mana on the way in. The opponent chooses what to pitch in that case, so the discard is a controlled loss rather than the worst-card-gone that a targeted strip would inflict; still, a card leaves the hand either way, and that is the upgrade over a naked tax effect, where the standard answer is to leave a floating mana and shrug. The whole pressure depends on the one mana actually pinching, so it bites hardest against opponents who cannot comfortably bank an extra land's worth of mana to wave it through. It belongs to a family of "counter unless they pay, then something else happens" designs that try to make a cheap counter still matter when the tax gets paid, trading raw reliability for the guarantee that something costs the caster on every line.
