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Moxonomy

Friendly Ghost

Creature — Spirit3 generic manaWhite mana

The pump attaches once, on entry, and then the ghost settles back into being a 2/4 flier: that split is the whole design. What reads as a combat trick stapled to a body is really a defensive flier that hands out a one-turn swing on arrival, and the +2/+4 spread tilts toward survival rather than reach. Because it enters at sorcery speed, the pump is a proactive commitment, not a reactive save: you announce the buff by casting the ghost on your own turn, so the +4 toughness is about winning a block you telegraph or pushing an attacker past a would-be trade, not ambushing a removal spell. Two extra power is enough to force a creature through or trade up in a race; the four extra toughness is what actually does the work, turning a modest attacker into something the defending board has to answer with more than a single blocker. The card is built so the body still matters after the trigger has resolved and been forgotten: a 2/4 flier walls nearly everything on the ground indefinitely, so the entry pump is upside on a permanent that already earns its keep as an evasive blocker. The self-target clause is the quiet flexibility: with no other creature down, the ghost pumps itself into a 4/8 flier for a turn, converting a stall into a clock. Honest common-tier white design, giving an aggressive board a burst and a defensive board a wall without forcing the deck to choose in advance.

Friendly Ghost (dsk)
DSK · #12common
Pricing
Normal: $0.08
Foil: $0.13
Oracle Text

Rules text

Flying When this creature enters, target creature gets +2/+4 until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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