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Moxonomy

Fresh Start

Enchantment — Aura1 generic manaBlue mana

Removal that leaves the body on the battlefield is a specific school of design, and this belongs to its purely defensive wing. It kills nothing: the creature stays in play, keeps its power somewhere on the low end, and only loses five points of attacking pressure plus whatever its text was doing. What the Aura actually neutralizes is the threat's identity. Flying stops mattering, deathtouch stops mattering, the activated ability that made the creature worth a card stops mattering, and a menacing attacker becomes a wall that cannot press an advantage. The -5/-0 keeps the deal frank about what it is: it defangs the offense without pretending to be a Pacifism or a hard answer, so the enchanted creature can still block, still chump, still exist as a body its controller paid for. Flash is what elevates it from a slow tempo tax into a combat tool. Cast in the declare-attackers step, it can strip the keyword that was about to matter (evasion, first strike, an unblockable clause) and turn a lethal swing into a mistake, all at instant speed for a color that rarely gets to touch creatures already on the board. Blue's answers to resolved threats have historically leaned on bounce and taxation rather than direct suppression; this is a rarer shape, an Aura that does not remove the permanent but quietly erases the reason it was scary.

Fresh Start (tdm)
TDM · #46uncommon
Pricing
Normal: $0.22
Foil: $0.33
Oracle Text

Rules text

Flash Enchant creature Enchanted creature gets -5/-0 and loses all abilities.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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