Frenzied Gorespawn
Goad usually works as a defensive redirect: force a creature to attack somebody other than you, and let the aggression flow sideways around the table. This Horror follows that redirect through to its logical, bloodier end. The enter trigger goads one creature per opponent, and then a second triggered ability watches for the combat it just manufactured: whenever one or more creatures attack one of your opponents, those attackers gain menace for the turn. The two clauses interlock. You shove an opponent's board at a rival, and the same board becomes far harder to block profitably, so the forced swing lands as damage rather than fizzling into a stall. That is the whole point: it converts goad from crowd control into crowd violence, greasing the wheels for whatever attacks its controller has already engineered against other players. The 4/4 body for five mana is almost incidental to that engine. The wrinkle worth sitting with is that the menace grant is not tied to your own creatures attacking at all. It triggers on any attack aimed at any of your opponents, meaning the armies you compelled from across the table become more lethal against each other while you sit back and tally the fallout. Goad has always been a multiplayer-only mechanic, since forcing a lone opponent to attack you accomplishes nothing; this design leans hard into that truth, wanting a crowded board and multiple defenders to punish.
