Frenetic Ogre
Pump-by-discard was an engine red kept getting handed in this era, and this is its loudest, dumbest swing. The body buys nothing on its own; the payoff is the repeatable +3/+0 that converts a fistful of cards into combat damage, one random pitch at a time. The "at random" clause is the price that stops it from being a free engine: you never get to choose your worst card, so every activation is a coin flip on whether you are feeding a discard payoff or throwing away your out. That randomness is exactly why it belongs in a block where pitching toward threshold, flashback, or madness could turn the loss into a gain. The body is the problem the discard cannot fix. A 2/3 that needs to attack to matter is a 2/3 that gets chumped or traded long before it deals lethal, and pumping it past blockers still leaves you topdecking with an empty hand. It reads as a design from an era still working out how aggressively red could be allowed to turn cards into combat damage, and the answer it landed on was: not like this. The discount on the discard never paid for the fragility of what it was discounting toward.
