Freestrider Commando
The design hinges on a conditional the card is built to satisfy on purpose. Cast it the ordinary way and you get a 3/3 for three. But the "enters with two +1/+1 counters" clause is a replacement effect that keys off the method of arrival, not the source: it checks whether mana was spent to cast the creature, and Plot is precisely the route that lets you put it onto the battlefield later without paying its cost. Pay the exile fee on an earlier turn, then drop it as a sorcery for free, and it arrives as a 5/5. Plot is the cheat and the counter clause is the payoff; the two were clearly drawn up to be read together. The real reward is the tempo shuffle it encodes: Plot front-loads the mana onto a spare turn, so the body lands ahead of curve on the turn it matters, while the rest of your mana stays free for the turn's other plays. The replacement effect also fires for any other route that puts a creature into play without casting it, since the language cares about how it entered, not who sent it there. The 3/3 mode is not a trap so much as a floor: the fallback when the extra turn to Plot never comes, a fair rate that keeps the card castable while the bigger body remains the reward for planning a turn ahead.
