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Moxonomy

Frantic Salvage

Instant3 generic manaWhite mana

The instant-speed clause is the whole reason this exists. Plenty of effects recur artifacts from the graveyard, but most do it at sorcery speed or pull a single card to hand; this one batches an unlimited count back onto your library and replaces itself, all on the opponent's end step or in response to a sacrifice trigger. That timing is what turns it from a value spell into a buyback engine for artifact decks built around recursion: crack your fodder, hold up the four mana, and rebuild the top of your deck while a graveyard-hate spell is on the stack. The cantrip is what keeps it from feeling like a tempo-negative, since you replace the card you spent without losing a draw step. The "any number" is the part that scales, because it costs the same whether you reload one artifact or eight, which rewards a deck that floods its yard with cheap fixed costs rather than one expensive piece. It is a narrow card by construction: outside of artifact density, putting cards on top of your library is closer to a liability than an asset. But the design is honest about that narrowness, and within a graveyard-artifact shell the instant speed and the flat cost do real work that a hand-recursion spell at the same rate would not.

Frantic Salvage (mbs)
MBS · #6common
Pricing
Normal: $0.10
Foil: $0.45
Oracle Text

Rules text

Put any number of target artifact cards from your graveyard on top of your library. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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