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Moxonomy

Frantic Firebolt

Instant2 generic manaRed mana

Burn spells that scale off your own graveyard usually count instants and sorceries and stop there; the counting rule here quietly folds in a third category, since any card with an Adventure also feeds the pile whether it went there as the adventure half or the creature half. That widens the math in a way that rewards a deck already casting cheap adventurers for tempo rather than one purpose-built to stuff a graveyard. The floor is honest: two damage before any counting happens, so it never bricks the way delve-style scalers do against an empty yard. From there each qualifying card adds a point, and a full midgame graveyard can push the number well past what the cost suggests. The real design tension is the target line: it only points at creatures, never at a face. That restriction is what keeps the scaling from turning oppressive. You can grow X as high as the game allows, but every point of it is always spent clearing a single blocker or threat, never closing the game directly. What you get, then, is a piece of interaction that gets better the longer a game runs, priced to reward the exact graveyard a tempo-adventure deck builds anyway, and hard-capped by the fact that it can only kill one thing at a time.

Frantic Firebolt (woe)
WOE · #130common
Pricing
Normal: $0.08
Foil: $0.16
Oracle Text

Rules text

Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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