Fragmentize
The mana value 4-or-less clause is the whole bargain. White has always had access to artifact and enchantment removal, but its premium answers (Disenchant being the archetype) charged two mana for unconditional reach. The single-white price here buys back a mana by carving off the top of the curve: the loops, the bombs, the build-around enchantments that sit at five and up are explicitly off the menu. What is left is a clean answer to exactly the things that tend to cost three or four, which is where the cheap-but-troublesome equipment, mana rocks, key payoff enchantments, and aggressive artifact threats actually live. The restriction rarely bites against the targets you most want dead, so the discount comes close to free in practice. It belongs to a lineage of color-pie hatchets that trade ceiling for rate: where Disenchant pays for universality, this one pays for a converted-mana threshold and gets handed a cheaper rate. The sorcery speed is the second tax, denying the proactive, instant-speed blowout window that made older flexible answers feel like a trap to walk into. Together those two constraints describe a deliberately humble piece of removal: not the catch-all, but the cheap, on-your-own-turn one you reach for when you know roughly what you are answering and want to do it for a single pip.


