Fracturing Gust
Most board wipes that hit artifacts and enchantments do it once and walk away; this one pays you for the demolition. The hybrid pip structure () lets either green or white shoulder the cost, which is the quiet design move here: it does not demand both colors, only their shared philosophy of sweeping every artifact and enchantment off the battlefield. The life gain scales with the carnage, two for every artifact and enchantment that hits the bin, so against an opponent leaning on Affinity-style artifact density or an enchantment-heavy engine the swing is doubled: their game plan evaporates and you bank a wall of life off the same instant. That symmetry is also the catch. It destroys all artifacts and enchantments, yours included, so the card asks to be cast from a position that owns few of either, or in answer to a board state lopsided enough that mutual destruction is a profit. The instant timing is what elevates it past a simple cleanup spell: it can be held until the opponent has overcommitted, fired in response to a key activation, or used to ambush a combo turn that routes through artifacts or enchantments. It is a punishment card, built to be the lopsided answer to decks that stack a single permanent type, and the life it returns is the margin that turns a reset into a tempo and resource swing in one breath.


