Fractured Loyalty
Most theft cards care about combat or death; this one cares only that someone aimed something at the creature. The trigger keys to targeting rather than killing, and the play pattern reads offensively: enchant a creature your opponent controls, then point a harmless, repeatable effect at it (a tapper, an en-Kor's damage-shuffling shield, any ability that targets without destroying), and control passes to whoever controls the targeting effect, indefinitely. The redirection fires on any spell or ability that targets the enchanted creature, which is why the line wants effects you control and can fire at will rather than the opponent's interaction. Because control goes to the targeting player, once a creature is yours, pointing your own abilities at it simply reaffirms the steal; you only lose it if the opponent elects to target it themselves, which makes the theft stickier than it looks but never automatic. As a control-stealing engine it sits behind cleaner tools: Threaten effects and Control Magic take a creature on resolution without asking you to assemble a second piece. The dependency is what keeps it a curiosity: the Aura does nothing until something points at the creature, so arranging a safe, controllable trigger is more setup than casting a permanent that steals when it simply resolves. The hook is the condition itself, a permanent control-change stapled to "becomes the target," a rarer trigger than the two-mana enchantment makes it sound.
