Fountain Watch
Shroud as a defensive umbrella rather than a personal keyword: the body protects a board state, not itself. The 2/4 frame matters here because the card is built to survive and persist, parking on the battlefield while every artifact and enchantment you control becomes untargetable. The design reads as an answer to a specific era of disruption: the targeted artifact and enchantment removal that defined late-90s control, the Disenchants and the point-and-shoot effects that dismantled value engines one permanent at a time. By granting shroud to a whole class of your permanents, it walls off that entire interaction axis at once, which is a far wider effect than a single counterspell or a single protected permanent. The cost of that breadth shows in the asymmetry: shroud is not protection, so it does not stop board wipes, sacrifice effects, or anything that hits your permanents without targeting, and it cuts both ways by locking you out of targeting your own artifacts and enchantments with your own beneficial spells and abilities. That tension is the whole card. It rewards a board where your enchantments and artifacts are static engines that never need to be the target of anything, and it punishes builds that want to keep targeting their own artifacts and enchantments with beneficial effects. A protective lieutenant for a permanent-based strategy, priced and bodied to stick around long enough to keep the umbrella open.

