Fountain of Youth
Pay two mana, tap, gain one life, repeat: at that exchange rate, the rope back to a winning position is so long it never reaches. Early design treated lifegain as an inherently good thing to be metered out carefully, hence the deliberately punitive activation; the assumption was that incremental life mattered enough to warrant a real mana commitment. What the years revealed instead is that a life point bought at two mana is a life point you will almost never want, because the decks that need lifegain need it in bulk and at a discount, and the decks that can afford to spend mana this slowly are not the ones racing a clock. It survives as a footnote in combo loops where any repeatable lifegain effect, however inefficient, becomes a free engine piece once the mana cost is zeroed out or the loop is otherwise free. Outside those edge cases it stands as a monument to a kind of card Magic stopped printing once it learned what life total actually costs: priced by flavor weight rather than board impact, the sort of artifact that explains, by contrast, why later utility artifacts cost so little.

Rules text
Format Status
More formatsFewer formats
Other printings
- Tenth Edition#323
- Classic Sixth Edition#286
- Fifth Edition#372
- Pro Tour Collector Set#ml98
- Pro Tour Collector Set#mj98sb
- Pro Tour Collector Set#shr98sb
- Chronicles Foreign Black Border#98
- The Dark#103








