Skip to content
Moxonomy

Fountain of Ichor

Artifact3 generic mana

A five-color rock that carries a hidden win condition, and the split of what its two abilities cost tells you exactly what it is for. Three mana buys a mana rock that fixes any color, the kind of colorless fixing that slots into decks too greedy for their own manabase. The second ability is the payoff: for three more mana, the same permanent stands up as a 3/3 and swings. That structure matters because it dodges the usual sorcery-speed vulnerability of manlands and fixing artifacts alike; the animation is an activated ability with no timing restriction, so the Dinosaur can appear during combat, block, or turn a stalled board into a clock while the artifact spends every other turn producing mana. The design tension it resolves is the perennial problem of the dead-in-hand fixing piece: a rock that does nothing but fix eventually gets outclassed, so this one keeps a floor of relevance by threatening damage the moment an opponent stops respecting it. The tradeoff is that it is a slow beater and an expensive one to fire, never a card you build around, only one that quietly earns its slot by refusing to be a pure utility permanent. It belongs to a long line of do-two-jobs artifacts where the mana ability pays the rent and the creature mode collects late-game interest.

Fountain of Ichor (mh1)
MH1 · #223common
Pricing
Normal: $0.22
Foil: $0.46
Oracle Text

Rules text

Tap: Add one mana of any color. 3 generic mana: This artifact becomes a 3/3 Dinosaur artifact creature until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close