Foundry Street Denizen
A payoff for goblins-as-a-tribe that quietly pretends to be a payoff for one-mana red bodies generally. The trigger reads "another red creature," not "another Goblin," which is the whole engineering decision: the chain that pumps this 1/1 can be Mogg Fanatic and Krenko alike, or any cheap red token-maker that floods the board in a single turn. That width keeps a conditional buff relevant in a deck built to dump its hand on turns two and three, where each new red creature stacks another +1/+0 onto the attack. The cost is paid in fragility and timing. The pump expires at cleanup, so the denizen swings large or sits small; there is no permanent growth to bank, and a single removal spell at the wrong moment erases the math. It also asks for sequencing: deploy the rest of the curve before combat to lock in the size, then attack, since most red one-drops and token-makers arrive at sorcery speed rather than mid-swing. That rewards going wide and going fast, the same axis a red aggressor already lives on, so the synergy is less a build-around than a tax break for doing what the deck wanted to do anyway: commit early, count the bodies that hit the board this turn, and attack into the arithmetic.




