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Moxonomy

Foundry Helix

Instant1 generic manaRed manaWhite mana

The additional cost is the entire pitch. Four damage to any target for three mana would be overpriced without a rider and undercosted with a free one, so the design splits the difference by demanding a permanent off your own board before the spell resolves. That sacrifice turns a burn spell into a value converter: a token that has already done its job, a creature the opponent was about to kill anyway, a spent artifact, all become four points aimed wherever you need them. The artifact clause is where the two colors stop overlapping and start cooperating. Red supplies the reach; white supplies the lifegain, but only if what you fed the spell was an artifact, which quietly asks for a stable of cheap artifacts worth sacrificing rather than treating the life as a freebie. That conditional is the honest part of the design: the four life is not baked into the rate, it is a reward for building toward it. The result is a removal spell that leverages a board already stocked with disposable artifacts and tokens, and keeps such permanents worth cycling through the graveyard. It reads like a straightforward Boros burn card until you notice that the cost, not the damage, is doing the strategic work: every cast is a small resource-conversion decision about which permanent you can most afford to lose.

Foundry Helix (mh2)
MH2 · #196common
Pricing
Normal: $0.20
Foil: $0.17
Oracle Text

Rules text

As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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