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Moxonomy

Foundry Assembler

Artifact Creature — Assembly-Worker5 generic mana

Improvise turned every spare artifact on the battlefield into a partial discount, and this is the keyword's plainest demonstration: a vanilla 3/3 body whose only mechanical job is to show what tapping your board's worth of Servos, Treasure, and leftover equipment actually buys. Because the cost is entirely generic, every one of those taps chips at the whole price, so the five is mostly fiction in any deck built to support it; once you have a couple of artifacts to tap, the assembler arrives early, and with five artifacts to spend it costs nothing at all. That is what the card sells, and it sells it honestly. The trade-off is that improvise pays only generic mana and only with a tap, so the cards you spend are cards you are not attacking or blocking with that turn, and the discount competes directly with the artifacts' other uses. As a body, a 3/3 with no evasion and no abilities is filler the moment it is on the table; the assembler earns its slot entirely on the turn it is cast, as a tempo swing rather than a threat. It is the Assembly-Worker that exists to teach the mechanic by being nothing but the mechanic, the kind of clean common that maps a keyword's ceiling without complicating it.

Foundry Assembler (aer)
AER · #151common
Pricing
Normal: $0.13
Foil: $0.08
Oracle Text

Rules text

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1 generic mana.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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