Foundation Breaker
Green's answer to the artifact-or-enchantment problem has always taken the same shape: a body that also removes a thing, priced so you rarely regret the creature attached. What evoke does here is split that bargain into two prices you choose between at cast time. Pay the full four and you keep a 2/2 with a Naturalize stapled to it; pay the evoke cost and you get the Naturalize alone, the elemental sacrificing itself as it enters. That is the entire pitch, and the hedge runs opposite to what the flexibility first suggests. The real risk for a maindeckable green disenchant is the dead draw against an opponent with nothing to destroy; the full-cost mode is what covers that, leaving a real threat on the table when there is no target worth the trigger. The evoke line is for the opposite situation: a target you want gone now, cheaply, with no interest in the body. The destroy trigger being optional ("you may") is a real lever, letting you keep the creature and decline the removal when the board does not warrant it, or send an evoked copy to the graveyard as fodder for a recursion or sacrifice engine rather than for its own sake. Both modes are sorcery-speed; there is no flash, so this is a proactive answer, not a reactive one. It belongs to a durable green lineage of evoke elementals that fold a utility effect into a disposable body, the tool green reaches for when it wants answers that refuse to become dead cards.

