Foster
Death-triggered card advantage in green, with a filtering clause that doubles as the bill. Rather than handing over a flat draw whenever a creature dies, this digs through your library until it surfaces a creature, and everything noncreature you pass along the way goes straight to the graveyard. That self-mill is the real price, not the : you trade deck integrity (lands, removal, ramp, anything that isn't a body) for a steady supply of fresh threats. The result is an attrition engine rather than a value cushion, since the only thing it ever refills is your front line. The pay-per-death structure is what holds it in check: each death triggers a single dig, and only when you can spare the mana, so a sweeper doesn't reload your hand all at once. It also quietly penalizes greedy spell counts, because a library thick with noncreature cards turns every activation into a costly mill. Green has rarely been allowed to convert dead creatures back into living ones; the color usually has to beg blue or black for that kind of recursive flow. This enchantment's answer is to make the conversion narrow, repeatable, and slightly painful: an early-era attempt at giving green its own recursive engine without simply gifting it raw card draw.

