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Reanimation usually asks you to pay a tax up front: a big sorcery, a sacrifice, an entombed target and a separate spell to bring it back. Repartee reroutes that transaction through spells you were already casting. Every targeted burn spell, every combat trick, every removal spell aimed at a creature doubles as a reanimation trigger, so the recursion stops being a discrete turn you commit to and becomes a rider on the interaction you were doing anyway. The design tension is that the trigger cares about what your instant or sorcery targets, not what it does, which means a spell pointed at your own creature counts just as readily as one killing theirs; the graveyard creature it returns is unrelated to the spell's target, so you are stapling a body drop onto every point-and-shoot spell in the deck.
The Ward cost is the quieter piece of engineering. Rather than pricing removal in mana, Discard-a-card taxes the opponent in cards, forcing them to trade a resource before they even resolve an answer to a 5/4. That the discard fills their graveyard rather than yours is beside the point: Repartee only raids your own yard, so the Ward is pure friction, not fuel. At the front half is deliberately unexciting; the body exists to survive a turn and let the Repartee engine start converting your removal suite into a recursion suite.
