Fortune Teller's Talent
Top-of-library manipulation has always been a top-of-curve build-around: the effects that let you play off your library (Future Sight, Experimental Frenzy, Precognition Field) cost real mana and demanded the whole deck bend toward them. This compresses that engine into a one-mana enchantment that starts by doing almost nothing (peeking at the top card) and pays out only if you invest further. The structure is the point. The base level is a free scry-less scout; level two turns that visibility into card advantage, but gated behind a spell-cast condition that keeps it from being a passive draw engine; level three is the payoff that most Future Sight decks never had access to, discounting anything you cast from somewhere other than your hand, which folds the top-of-library plays back into fueling more of the same. The Class frame is what makes the incremental cost curve legible: you are not paying six mana up front for a fragile enchantment that dies to any disenchant with your whole plan attached, you are laddering into it a piece at a time and getting a usable ability at each rung. That the whole apparatus fits on a single blue pip is the design achievement; the cheapest reasonable entry point into an archetype that historically asked for a commitment before it gave you anything back.
