Fortified Rampart
Six toughness for two mana, and not a single point of it pointed forward: this is about as uncompromising a speed bump as white commits to common. The 0/6 body is the whole proposition. It survives any single point of conventional burn and stonewalls the small attackers that early aggression leans on, and it asks the opponent a blunt question: do you have a way to push six damage through it, or do you spend a removal spell on a creature that will never swing back? Either way the Wall does its job, because nothing the attacker does to it advances their own clock; the exchange buys time even when the Wall dies. Defender means it sits in front of damage rather than absorbing it on a swing-back, so the math is closer to a permanent chump block than to racing. There is nothing to build around and no upside to mine: no evasion to grant it, no sacrifice payoff, no flash to ambush with. It is a closed loop of toughness, the kind of common a controlling or ramp shell reaches for when it needs to not die before its real plan comes online, and ignores entirely the moment its deck has anything more proactive to do.
