Forlorn Flats
Most Orzhov duals ask you to pay for the fixing they provide: painlands bill your life every time you tap them, tapped duals cost a turn of tempo, fetchlands cost both plus a shuffle. This one still charges the tempo tax (it enters tapped, and that clause is the whole of the friction) but it hands you back a small consolation on the way in, aiming a single mandatory point at an opponent when it arrives. That point is nothing in isolation and stays nothing in a vacuum; it earns its slot in white-black attrition shells that already treat an opposing life total as a resource to grind down, the decks that win by inches rather than in one swing. Because the trigger keys off the land entering rather than a spell being cast, it compounds across copies: every one you play is another guaranteed point, no card investment required. The quiet argument the design makes is that fixing does not have to be strictly self-taxing. Land drops are usually pure infrastructure, cost paid inward for the ability to cast your spells; this one turns a routine second-color source into an incremental clock, paying a dividend outward while the tapped clause keeps the rate honest. It slots into a deck already whittling an opponent down without asking for anything beyond a slower turn, a passenger rather than a build-around.
