Forgotten Harvest
Spent lands rarely get a second life, but this enchantment converts them into permanent growth, one counter per upkeep, by paying with cards that are already dead in your graveyard. That exile cost is the whole balancing act: the engine only runs if the yard is stocked, and every land you commit to a counter leaves the graveyard for good, so you are constantly trading future fuel for present board presence rather than coasting on a single resource. The trigger fires at the start of your upkeep, which has a quiet upside the rate disguises: because upkeep precedes the combat phase, a creature that is already past its summoning sickness can carry the fresh counter into the same turn's attack, not next turn's. What separates the card from green's usual stable of one-turn pumps is permanence: these counters stick, accreting across turns instead of evaporating at end of combat. But the drip is slow enough that a single removal spell or chump block can erase the climb, and the engine almost never outpaces what an opponent can answer. It belongs to a quiet lineage of grindy, attrition-minded counter generators, an enchantment built for a stabilized board that wants a patient way to keep growing, the kind of payoff that rewards the long game more than it threatens the short one.
