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Moxonomy

Forge Devil

Creature — DevilRed mana

The body and the ping arrive stapled together for a single red: a 1/1 that throws a point at a creature the instant it lands. Against a one-toughness blocker that is a two-for-one in card economy, killing their creature with the entry trigger while leaving your own body on the board: one card spent, two creatures' worth of value. The self-damage clause does not touch that math, because a single point to your own face costs no cards. What the point actually does is tax you precisely when you can least afford it, while you are already racing or already under pressure, and that is the lever that keeps a one-mana enters-the-battlefield ping from being free. The damage also pulls the card toward shells that treat their life total as a resource rather than a wall, and toward sacrifice decks where a creature that pings on the way in keeps doing work as fodder on the way out. Worth noting the exact wording: it deals damage to you, not a life payment, so it can be redirected, prevented, or doubled the way combat damage can, and it feeds effects that care about damage taken rather than life lost. The core identity is plainer than the synergies suggest: a marginal utility creature whose entry snipes a one-toughness blocker or finishes a wounded threat, filler in isolation that sharpens the moment small bodies worth killing start crowding the board.

Forge Devil (sis)
SIS · #41common
Pricing
Normal: $0.07
Foil: $0.39
Oracle Text

Rules text

When this creature enters, it deals 1 damage to target creature and 1 damage to you.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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