Forge Boss
The once-per-turn clamp is the entire pricing decision on this card. Aristocrats payoffs live or die on how they charge for mass sacrifice: a card that pings for every creature that dies turns a single Blood Artist trigger and a token engine into a lethal loop, so the design has to decide how much of that reach to give back. Here the answer is blunt. Sacrifice one creature or six in a single turn and the output is identical: two damage to each opponent, once, then the trigger is spent for the rest of that turn. That deliberately flattens the payoff curve, rewarding a steady one-a-turn diet of fodder rather than a single explosive board dump. The clause reads "once each turn" rather than "once each of your turns," which is a quiet gift: with an instant-speed sacrifice outlet, the ability fires on opponents' turns too, so the two-a-turn pressure accrues across the whole table rather than only your own window. Note the trigger cares only that you sacrifice other creatures, not that they die by other means, so death-by-combat leaves it cold; it wants creatures actually sacrificed. The 3/4 body is the other half of the bargain, sturdy enough to block and attack while the reach accumulates in the background instead of demanding protection like a fragile combo piece. Among black-red engines that convert attrition into damage, this one is a slow bleed rather than a burst finisher, and the once-each-turn line is the specific concession that keeps it clear of infinite territory.
