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Moxonomy

Forfend

Instant1 generic manaWhite mana

The Fog family with the aperture moved off the players and onto the creatures. Where Fog blanks a whole turn's combat damage, this prevents damage to every creature on the battlefield while leaving players exposed: an unblocked attacker still connects with your face, but no creature trades, dies, or gets shrunk by combat math this turn. That reframes what it is for. A traditional fog buys a turn against an alpha strike; this one freezes the creature-combat exchange itself, so blockers survive assignments they were doomed to lose, attackers come back empty, and removal that runs through damage (a fight spell, a planeswalker's burn, anything resolving as damage to a creature) gets neutralized in the window it lands. The limit is structural: "prevent damage" never sees a sacrifice or a destroy, so a Wrath of God resolves straight through it, and a deathtouch poke that has already been prevented does nothing. The design sits between the symmetric pillow-fort fog and a rebuild-the-board answer like Faith's Reward, doing one narrow job (turning a losing combat into a stalemate, at instant speed, for 1 generic manaWhite mana) and offering nothing beyond it. Read it as combat-step insurance rather than a board stabilizer: it changes who walks away from a fight, not whether the fight happens.

Forfend (mor)
MOR · #10common
Pricing
Normal: $0.19
Foil: $0.22
Oracle Text

Rules text

Prevent all damage that would be dealt to creatures this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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