Forerunner of the Coalition
Two abilities point in the same direction here, and the interesting part is how differently they get you there. The entry tutor is not card advantage: it stacks the next Pirate on top of your library rather than into hand, so it functions as a guarantee, fixing your following draw to the exact body you need. The drain is the real motor. Every subsequent Pirate that enters under your control costs each opponent a point of life, and that life loss ticks up independent of combat math: it cannot be blocked, chumped, or fogged, because no combat ever happens. Together the two halves describe the same plan from opposite ends: the tutor smooths the next deployment, the drain converts every deployment after that into life lost the ground stall cannot stop. The trigger caring about another Pirate is the structural limit that keeps it from feeding off its own arrival, so the payoff scales with how many cheap bodies follow it rather than with how cleverly you can flicker it. That distinction matters: this is a body that rewards a flood, not a loop. As a statement of what the Pirate tribe is, it codifies the archetype's signature: not the biggest creatures on the table, but the most opportunistic, draining a life here and shaping a draw there while the swarm builds underneath a stalled ground.
