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Moxonomy

Forced Adaptation

Enchantment — AuraGreen mana

The whole design hinges on a single word: upkeep. Drop this on a creature and the counter never lands the turn you cast it; you pay the mana, pass, and only on your next upkeep does the body start to swell. That deferred clock is what separates the slow-burn growth Aura from a real combat trick, and it is why this style of card has always lived at the margins. The payoff is genuine (a one-mana investment that keeps adding stats every turn you survive), but the tax is the tempo loss up front and the two-for-one risk on the back: spot removal in response to the trigger, or any time before it, eats both the creature and the enchantment. Auras that grant nothing immediate ask the controller to already be ahead, then snowball the advantage; they punish the board state where you most want them, which is the one where you are behind. The cleaner cousins of this effect tend to come stapled to a body or to evasion so the counters matter the turn they arrive. Here the counters are the entire return, and they arrive on a delay, which marks this as a card for decks that intend to protect one threat and let it grow unanswered, not for decks that need their growth to do work right now.

Forced Adaptation (gtc)
GTC · #120common
Pricing
Normal: $0.21
Foil: $1.04
Oracle Text

Rules text

Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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