Force of Savagery
Zero toughness is the joke and the problem at once: this enters with eight power and immediately dies as a state-based action, because a creature with zero or less toughness goes to the graveyard before anyone can respond. The card is a deliberate design provocation, a body that cannot exist on its own and dares you to make it legal. Anything that pumps toughness fixes it: Glorious Anthem, Gaea's Anthem, any of the static team-buffers that quietly add to the second number, and suddenly an 8/0 becomes an 8/1 with trample for three mana, a rate nothing else in the color comes close to. The trample is not incidental; it is the payoff. An eight-power attacker propped up to a single point of toughness will run a chunk of damage straight through any chump-blocker. What makes the build so demanding is the timing. The boost has to be present the instant Force of Savagery resolves, not a beat later, so the static effect must already be on the board or arrive in the same window. The printed stats read as a contract every other card in the deck has to honor: an enabler-dependent creature pushed to the literal edge of what the rules permit, where the cost of the rate is that the body forfeits its right to exist unattended.

