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Moxonomy

Forbidding Watchtower

Land

The white entry in the Urza's Legacy manland cycle, and the one whose body is built for attrition rather than tempo. The 1/5 frame is a tell: this is a land that wants to block, soak up an attacker, and survive the turn, not race in for damage. That defensive posture is the whole pitch. A control deck with no early threats still wants its lands to do something in the late game, and a manland that cannot be answered by sorcery-speed removal while it sits as a land is exactly the kind of inevitability-without-exposure that white control wants. The cost structure keeps it honest in two places: it enters tapped, so it never accelerates you, and the activation has to be paid every turn the threat is live, so it taxes your mana the way a stable body never would. That tax is the trade for a slot that otherwise produces only white mana. The cycle as a whole (a white-, blue-, black-, red-, or green-producing utility land that also fights) became one of the cleaner answers to the problem of board wipes: a card that survives a sweeper because it is a land when the wrath resolves, then climbs off the floor and starts attacking once the dust settles.

Forbidding Watchtower (10e)
10E · #352uncommon
Pricing
Normal: $0.33
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add White mana. 1 generic manaWhite mana: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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