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Moxonomy

Forbidden Lore

Enchantment — Aura2 generic manaGreen mana

Putting a creature-pump ability onto a land was, in 1995, an idea worth trying: the buff lives on a permanent that shrugs off sweepers and creature removal rather than riding on the attacker itself. The enchanted land gains a tap ability granting one creature +2/+1, and that same design instinct (an activated ability that affects creatures but sits on an Aura attached to a noncreature permanent) runs through the rest of Ice Age's land-enchantment cycle. The friction is deliberate for the era: tapping the land for the pump means choosing each turn between making mana and making a combat swing, and the tap caps the effect at a single creature per turn rather than letting you sink mana into a lethal firebreather. One small upside: the granted ability ignores summoning sickness, so a land can tap for it the moment the Aura resolves, even a land you played that turn. The math never paid off. You invest three mana for an engine that yields a marginal pump on each combat step while taxing a land that would rather produce mana, which is a steep ask for a once-per-turn nudge. It survives now as a clear specimen of mid-90s design philosophy, when a permanent that accrued value slowly was considered a fair trade for being both slow and narrow.

Forbidden Lore (me2)
ME2 · #163uncommon
Pricing
Normal: $0.38
Foil:
Oracle Text

Rules text

Enchant land Enchanted land has "Tap: Target creature gets +2/+1 until end of turn."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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