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Moxonomy

Foolish Fate

Instant2 generic manaBlack mana

Unconditional destruction has always been the premium priced above the conditional stuff: creature removal that asks no questions costs a little more or bends its color pie a little further. This one takes a different tack. The base spell is exactly the clean kill black rarely gets to print without a rider, and the infusion clause bolts a Bump in the Night's worth of face damage onto it whenever you've gained even a single life earlier in the turn. That precondition governs everything: the drain isn't a mode you pick at cast, it's a state you have to have arranged, so the payoff flows to a deck already leaning on lifegain rather than showing up free in every black list. Because the check reads "gained life this turn" and not "control a lifegain permanent," it plays wide: an early lifelink connection, a cracked Food token, a soul-sisters trigger off a creature entering all arm it retroactively, and the instant-speed window means you can bank the life gain earlier in the turn and still fire back with the full three later that same turn. It inverts the older black tradition of removal that charges your own life total (the drains and edicts and rack-a-fear effects that make you pay first): here you collect the life yourself, then spend the opponent's.

Foolish Fate (sos)
SOS · #83uncommon
Pricing
Normal: $0.22
Foil: $0.28
Oracle Text

Rules text

Destroy target creature. Infusion — If you gained life this turn, that creature's controller loses 3 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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