Food Fight
Every artifact you control becomes a directable damage source, priced by activation rather than deck slot: two mana and the artifact itself for a Shock that scales with redundancy. The joke, and the design, is in the naming clause. Most enchantments that grant a repeatable ability start and end at one copy, but this one counts permanents named Food Fight, so a single copy already fires for two damage, and a second on the battlefield does not merely double your outlets, it upgrades every existing one, pushing each sacrifice to three, then four. That is a rare bit of self-referential math for a two-mana build-around: the card is worth more the more of it you draw, the opposite of how most enchantments diminish in multiples. Sacrifice decks usually spend their artifacts on value (a token here, a mana there) and want a way to convert that inevitability into reach; this hands them a burn engine that treats every Treasure, every Clue, every sacrifice-fodder trinket as a source of damage aimed at whatever needs killing. The ceiling is only as high as your artifact count and your willingness to run the same enchantment as a plaything rather than a one-of, which is the whole gonzo, goblins-in-the-kitchen premise the name is selling.



