Food Coma
The line this belongs to is the Oblivion Ring family: a cheap enchantment that exiles a threat until it leaves, keeping a seam any disenchant effect can pry open to return the parked creature to its owner. Where those earlier designs exiled any nonland permanent, this one narrows the target to a creature an opponent controls, then hands you a Food token as the sweetener. That combination is what pulls it away from being a slower Banishing Light. The exile stays live only as long as the enchantment sits on the battlefield, so it removes cleanly at sorcery speed but leaves a permanent your opponent can target rather than a body you have to protect. The Food is where the real design work happens. Three life is the smallest part of it; the token slots the removal into an economy of sacrifice fodder and Food payoffs, so a card whose text is entirely about the exiled creature also feeds engines that never cared about that creature at all. That dual identity, disruption on one axis and grist on the other, is the reason the four mana buys more than the tempo swing suggests: you are paying for a piece of interaction that keeps working even after the exiled threat comes back, because the artifact it leaves behind was the point.
