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Moxonomy

Font of Ire

Enchantment1 generic manaRed mana

Six total mana to deal five damage, none of it ever touching the board, is a rate that only makes sense if the card's whole job is finishing the game from a position where the opponent's creatures have already stopped mattering. It splits its cost across two points in time: it lands for two mana as an enchantment that costs nothing to maintain, then waits until you can spare four more mana and the sacrifice to convert into a single hit to a player or planeswalker. That split is the design lever. A one-shot burn spell demands its full cost up front; this lets an aggressive red deck deploy it early as a threat-in-waiting and cash it later, once the board has stalled and the only resources left to attack are life totals and loyalty. It cannot point at a creature, which is the restriction that buys a five-damage source this cheap to deploy: it is reach, not removal. Its closest kin are the slow-burn permanents that store a decisive release rather than trade with the battlefield, and like those, its value scales inversely with how interactive the game stays. Against a deck that races or builds a wall it is a clock nothing on the board can answer; on an open board where blockers and bodies still trade, it is dead weight where a straight burn spell would have served.

Font of Ire (jou)
JOU · #97common
Pricing
Normal: $0.06
Foil: $0.20
Oracle Text

Rules text

3 generic manaRed mana, Sacrifice this enchantment: It deals 5 damage to target player or planeswalker.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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