Foggy Swamp Vinebender
A 4/3 for four that walks past every small blocker begins as a chip-damage threat, and the growth ability is built to widen that gap on purpose. The evasion clause reads as a hard filter on the defense: any creature with power 2 or less simply cannot declare itself as a blocker, so token walls, mana dorks, and other cheap bodies parked on the ground do nothing to slow it. The more a stalled board leans on those small creatures to hold the line, the more freely this connects. Feeding it counters turns that stall into reach. The waterbend sink is where the deckbuilding assumption lives: a repeatable you'll rarely cover from lands alone, so the intended line is to tap your other creatures and artifacts as makeshift generators, converting a wide board into a single growing threat. Nothing caps how many times you activate it in a turn; the only brake is the your-turn-only clause and the sheer weight of paying
per counter, which means the growth comes in bursts on turns you have a fat board to tap rather than a steady trickle you leave up on defense. The Ally tag and the tap-your-team framing point at a creature-dense midrange build with spare permanents to feed once its initial development is done. It inverts the usual convoke bargain, where tapping the board buys tempo now; here you tap the board across turns to slowly outgrow the ground stall, priced high enough that it never arrives ahead of schedule.
