Fodder Tosser
A colorless engine for the deck that never wants to run out of things to throw away. The tap-and-discard cost turns the graveyard-fuel problem inside out: instead of paying life or mana to loot, you convert the cards you were already discarding into two-point clock increments, one card per activation. Look at what it can hit, and the intent is unmistakable: players and planeswalkers only, never creatures, so this is not a removal piece pretending to be reach. It is a slow-burn finisher for a deck built around emptying its hand as a resource, where every dead draw in the late game becomes a scheduled two damage. The rate is deliberately unglamorous, and that is the point of an artifact meant to sit on the battlefield turn after turn rather than trade once and leave. It rewards a shell that treats discard as an engine rather than a downside: reanimator loops, madness enablers, delirium counts, anything that would happen to discard cards anyway now has a way to point that activity at a life total. As a standalone piece it produces only a trickle; alongside cards that refill the hand or want the graveyard stocked, it converts the byproduct of those plans into inevitability.
