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Moxonomy

Focus the Mind

Instant4 generic manaBlue mana

The cost reduction is the whole design lever here, and it points the card at a very specific place: the second spell of a turn. Cast one cheap thing first (a cantrip, a removal spell, a token maker) and the price collapses to three mana for a dig-three-and-pitch-one, a rate that has always been considered playable when unconditional. Pay full freight and it is a clunky five-mana instant nobody wants. That gap is the point. The card is built to reward decks already sequencing multiple spells per turn, the ones that treat their turns as a chain rather than a single play, and it strands the decks that top-deck it with nothing else to cast. The net card advantage is modest (three drawn, one discarded, so a card up plus selection), but at instant speed the discard becomes an asset rather than a tax: hold it up and refuel while your opponent is committing, then jettison whatever the new cards made irrelevant, or feed a graveyard payoff on purpose. It sits in the long lineage of blue's "draw a fistful, throw one back" instants, the design that hands you information and a small cost in the same breath, and its wrinkle is that the discount asks you to earn the good rate rather than handing it over.

Focus the Mind (tdm)
TDM · #45common
Pricing
Normal: $0.13
Foil: $0.27
Oracle Text

Rules text

This spell costs 2 generic mana less to cast if you've cast another spell this turn. Draw three cards, then discard a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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