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Moxonomy

Flywheel Racer

Artifact — Vehicle2 generic mana

A Vehicle that fixes mana is a strange animal, and the strangeness comes from the crew clause doing double duty. The tap ability adds one mana of any color, but only while the permanent is a creature, so the card sits inert until you crew it. That gate is the whole design: with crew 1 satisfied by any single creature with a point of power, you convert a Vehicle into a live mana source for a turn, and vigilance means the crewed body can attack without surrendering its ability to tap for mana. It reads like a mana rock that has to be earned rather than just cast, which reframes what a two-mana artifact is asking of you. Most fixing wants to enter and immediately tap; this one wants a board first, then pays you back with color flexibility and a 3/2 that can swing and still produce its mana. The tension is between wanting the mana now and needing bodies to unlock it, which pushes it toward decks already committed to the battlefield rather than ramp shells that would rather the rock just work. As a piece of design it is a clean demonstration of how the crew mechanic can gate abilities that have nothing to do with attacking, using the artifact-creature toggle as a resource cost instead of a combat enabler.

Flywheel Racer (mom)
MOM · #259common
Pricing
Normal: $0.20
Foil: $0.28
Oracle Text

Rules text

Vigilance Tap: Add one mana of any color. Activate only if this permanent is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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