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Moxonomy

Flying Octobot

Artifact Creature — Robot Villain1 generic manaBlue mana

The counter clause reads like a lord's cheerleader, but the once-per-turn restriction is what actually shapes how you play it. A 1/1 flier that grows a single counter per turn no matter how many Villains flood in rewards a slow, sustained board over an explosive one: dumping three Villains in one turn nets the same lone counter as playing one. That caps the payoff and pushes toward attrition, keeping the growth curve linear and predictable rather than snowballing out of a wide turn. The evasion is the piece that makes the accumulation matter: flying steers the counters onto a body the ground stalemate cannot answer, so a creature that starts as a chump becomes a clock over anything without flying or reach. Holding the whole thing together is the Villain type-line dependency. It is a tribal payoff that only pays as fast as your tribe develops, a gentler and more honest design than a lord scaling with raw creature count. Left alone, it turns into a real threat over several turns; pressured early, it is a fragile two-mana flier that trades down. Commit to Villains as a build-around and the reward is patience, not a single blowout turn.

Flying Octobot (om1)
OM1 · #47uncommon
Pricing
Normal: $0.22
Foil: $0.36
Oracle Text

Rules text

Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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