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Moxonomy

Flux

Sorcery2 generic manaBlue mana

A symmetrical wheel filtered through Portal's gentle design constraints, which is where the card gets interesting. That set avoided stack interaction, counterspells, and anything that punished a missed window, so discard-then-draw became about as friendly as a rummaging effect gets: no forced loss of card advantage and no penalty for emptying nothing. The replacement-style sequencing matters. Each player chooses how many to ditch, then refills to that exact count, so the effect is pure quality conversion rather than the card-advantage swing of a true wheel like Windfall or Timetwister. The trailing "Draw a card" exposes the design's quiet self-interest: you replace whatever stale cards you choose to dump and then replace the spell itself, while opponents only break even unless they also have dead cards worth churning. It is a smoothing tool dressed as a group hug, and the design lineage is clearer in hindsight than it looked at print: a beginner-safe rummage that happens to replace itself, built in an era when "draw a card" was still treated as a meaningful upside rather than a baseline. Nothing about the rate is loud, but the construction is careful in exactly the ways Portal demanded.

Flux (por)
POR · #55uncommon
Pricing
Normal: $0.55
Foil:
Oracle Text

Rules text

Each player discards any number of cards, then draws that many cards. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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