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Moxonomy

Flurry of Horns

Sorcery4 generic manaRed mana

Two bodies for five mana, both swinging the turn they land: this is the workmanlike "haste tokens" template at common, sized to deliver damage now rather than value later. The math is deliberately blunt. Five mana for two 2/3s is an ordinary rate, justified only because haste collapses the usual gap between casting and connecting; a Minotaur deck wants those bodies attacking immediately, not stalling a turn to be chump-blocked or swept off the board. The three toughness is the detail worth noting. Most haste-token fillers come stapled to one-toughness frames that fold to incidental pings and combat tricks; these survive that small-ball damage, so they stick around as attackers and as fodder for whatever wants creatures to sacrifice or pump. As a tribal payoff it leans entirely on the creature type and does exactly what the text promises, no hidden upside, but it does that one job (a turn-five board-doubling that immediately threatens damage) cleanly. A go-wide red beatdown shell finds it a serviceable curve-topper; outside that frame it is precisely what it reads as.

Flurry of Horns (jmp)
JMP · #321common
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

Create two 2/3 red Minotaur creature tokens with haste.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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