Skip to content
Moxonomy

Flunk

Instant1 generic manaBlack mana

Kill spells that scale with hand size usually punish the opponent for being flooded with cards; this one inverts the axis and punishes them for spending. At seven cards in hand the effect is nothing, a wasted instant. At an empty hand it is a clean -7/-7, enough to erase almost anything the game will present. The design ties removal quality directly to the tempo state of the board: it wants the moment after a spent turn, the empty-handed alpha strike, the topdeck war where both players are hellbent. That makes it a specialist. Against a control opponent hoarding answers it does close to nothing, and against a fresh hand it is dead weight, but against the aggressive or all-in decks that dump their grip to close a game, it grows into a two-mana catch-all right when the opponent is most committed. The instant speed matters here as much as the sliding scale: you get to wait for the attack, count the empty hand across the table, and let the size resolve itself before you commit. It is a piece of removal whose power is decided entirely by information the caster does not fully control, which is a rare and pointed thing for a black kill spell to be built around.

Flunk (stx)
STX · #71uncommon
Pricing
Normal: $0.10
Foil: $0.13
Oracle Text

Rules text

Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close