Flummoxed Cyclops
A 4/4 with reach for four mana is, on paper, a fine defensive body: it eats a flyer, trades up, holds a flank. The drawback rewrites that math entirely. The moment your opponents commit two or more attackers to a combat, the Cyclops sits its arms down and watches. This is a downside keyed precisely to the situation where a big blocker matters most: the wide board, the alpha strike, the swarm you built the 4/4 to survive. Against a single attacker it blocks normally, so it is only ever a wall against the one attacker in the game. That inversion is the design idea. Reach implies a defensive creature, and the drawback punishes exactly that use, which nudges the card off the back foot and onto the front one: a 4/4 for four is a respectable beater, and it never fails to attack. The flavor tracks the mechanic cleanly, a one-eyed brute overwhelmed by too many things to look at, but the interesting part is how the restriction reorients a stat line that would otherwise read as pure defense. It is a beefy aggressive body wearing the keyword of a blocker, priced as a common because the sting only lands when your opponent already has the board presence to make blocking the thing you wanted to do.
