Skip to content
Moxonomy

Flummoxed Cyclops

Creature — Cyclops3 generic manaRed mana

A 4/4 with reach for four mana is, on paper, a fine defensive body: it eats a flyer, trades up, holds a flank. The drawback rewrites that math entirely. The moment your opponents commit two or more attackers to a combat, the Cyclops sits its arms down and watches. This is a downside keyed precisely to the situation where a big blocker matters most: the wide board, the alpha strike, the swarm you built the 4/4 to survive. Against a single attacker it blocks normally, so it is only ever a wall against the one attacker in the game. That inversion is the design idea. Reach implies a defensive creature, and the drawback punishes exactly that use, which nudges the card off the back foot and onto the front one: a 4/4 for four is a respectable beater, and it never fails to attack. The flavor tracks the mechanic cleanly, a one-eyed brute overwhelmed by too many things to look at, but the interesting part is how the restriction reorients a stat line that would otherwise read as pure defense. It is a beefy aggressive body wearing the keyword of a blocker, priced as a common because the sting only lands when your opponent already has the board presence to make blocking the thing you wanted to do.

Flummoxed Cyclops (thb)
THB · #135common
Pricing
Normal: $0.04
Foil: $0.04
Oracle Text

Rules text

Reach Whenever two or more creatures your opponents control attack, this creature can't block this combat.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close