Flubs, the Fool
The design bet here is that hellbent is a resource, not a punishment. Most cards that reward an empty hand treat it as a threshold to survive; this one turns it into an engine that only runs when you've spent everything. The clause is asymmetric and deliberately so: play a land or cast a spell with cards left and you simply discard one, bleeding toward empty; do it with nothing in hand and you draw clean, then the next action empties it again. The extra land drop is what keeps the wheel turning. Every additional land you play is another trigger, so the deck wants to flood on purpose and cash the flood into card flow. That inverts the usual failure state. Where a normal deck fears running out of gas, this one is built to hover at zero and refuel each time it acts, which quietly rewards a low curve and instant-speed plays that let you dump the hand before your own draw step feeds you again. The 0/5 body is the honest part of the arrangement: it defends and does little else, buying the turns the engine needs to matter. Read as a drawback, a discard-when-full clause looks like a tax on playing the game; build the deck to keep the hand empty on purpose and that same clause becomes pure velocity, drawing off every land and spell instead of costing you a card.
