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Moxonomy

Flowstone Giant

Creature — Giant2 generic manaRed manaRed mana

Firebreathing with a self-destruct clause. Most creatures of this era that pumped for red mana bought raw power with no strings: the more mana you spent, the bigger the swing. Here every activation trades two toughness for two power, so the 3/3 climbs to a 5/1 on the first pump and then poisons itself on the second. A 7/-1 dies before it can connect, a state-based check killing your own attacker mid-swing. That hard ceiling is the design. The body rewards one decisive pump (a one-shot 5/1 that suddenly threatens five damage) rather than an open-ended mana sink, and it forces you to read combat and commit at the exact moment the extra power outweighs the toughness you spend. The math runs against greed in both directions: pump into a creature that survives the block and the Giant trades up, but pump into a chump or a ping and the toughness loss finishes off your own attacker. Dropping to 1 toughness makes the body fragile precisely when it is most dangerous, so each activation is a wager that the swing lands before anything answers it. It is a Giant tuned to burn its own resilience for ammunition, a trade-toughness-for-power gamble that Flowstone returned to across its cards. The arithmetic punishes overcommitment, and that restraint is the whole point of the rate.

Flowstone Giant (tmp)
TMP · #174common
Pricing
Normal: $0.17
Foil:
Oracle Text

Rules text

Red mana: This creature gets +2/-2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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